Typical speeds are about 1.5 m/s for walking, 3 m/s for running and 6 m/s for cycling. Free GCSE AQA Physics notes with key definitions and 13 FAQs.
Updated 20 Mar 2026 · Revise Right Team
Distance, Displacement and Speed (Part 1/3) is part of Forces and motion in GCSE AQA Higher Physics.
5 min
Reading time
39
Lessons in this topic
GCSE AQA Higher
Pathway
Reviewed by Revise Right
Content review
What this lesson covers
Typical speeds are about 1.5 m/s for walking, 3 m/s for running and 6 m/s for cycling. Free GCSE AQA Physics notes with key definitions and 13 FAQs.
Define distance, displacement and speed using correct scientific terminology
Distinguish between scalar and vector quantities with examples
Express displacement in terms of both magnitude and direction
Calculate speed using the distance-time relationship
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Use this lesson to stay inside Forces and motion while connecting the detail back to the wider Forces topic.
Forces
Forces and motion
GCSE AQA Higher Physics
Revision notes
Read the core explanations from Distance, Displacement and Speed (Part 1/3) before testing yourself from memory.
1. Why Motion Matters
You walk to school, run for the bus, cycle to meet friends. Every day you're moving — but how do we describe motion scientifically? There's more to it than just 'fast' or 'slow'.
When a footballer kicks a ball towards goal, we need to know more than just how fast it's moving. We need to know which direction it's heading. When a delivery driver calculates fuel costs, they care about the total distance travelled, not just the straight-line distance to the destination.
Physics gives us precise language to describe motion. This isn't just academic — GPS systems, sports analysis, and traffic planning all depend on understanding the difference between distance, displacement, and speed. Let's unlock these concepts step by step.
2. Distance vs Displacement
Picture yourself walking around a rectangular football pitch. You start at one corner and walk all the way around back to where you started. You've covered a lot of ground, but where are you now compared to where you began?
In our football pitch example, if each side is 100m long, you've walked a total distance of 400m. Distance always adds up — every step you take increases the total distance travelled. It can never be negative and it never decreases during a journey.
Your displacement after walking around the pitch is zero metres — you're back where you started. The straight-line distance from start to finish is zero, regardless of how far you actually walked. If you'd walked halfway around and stopped, your displacement would be the diagonal distance across the pitch, pointing from start to finish.
3. Scalar vs Vector Quantities
The difference between distance and displacement reveals a fundamental distinction in physics. Some quantities need direction to make sense, others don't. This isn't just academic — it affects how we calculate and combine these quantities.
When you say 'I ran 5 kilometres', that's distance — a scalar. When you say 'I ran 5 kilometres north-east', that's displacement — a vector. The direction matters because it tells us exactly where you ended up relative to your starting point.
**Trap**: Many students think displacement is always smaller than distance. Actually, they're only equal when you travel in a perfectly straight line. Usually, displacement is smaller because it ignores the twists and turns of your actual path.
4. Understanding Speed
Speed tells us how quickly something moves, but it's more nuanced than you might think. When you check your speedometer while driving, it shows your speed at that exact moment. But your average speed for the whole journey might be very different.
The speed of moving objects is rarely constant. When you walk to school, you might start slowly, speed up to cross a road quickly, slow down to chat with friends, then hurry when you realise you're late. Your speedometer reading changes constantly as you accelerate and brake.
Several factors affect how fast a person can move. Age matters — younger people generally move faster than older people. Fitness level is crucial — trained athletes can maintain higher speeds for longer. The terrain makes a difference too — you'll move faster on flat pavement than up a steep hill. Even the distance matters — you can sprint faster than you can maintain during a marathon.
For exam purposes, you need to know typical speeds for different activities. These aren't exact — they're reasonable estimates that help with calculations and give you a sense of scale when checking your answers.
Walking: approximately 1.5 m/s
Running: approximately 3 m/s
Cycling: approximately 6 m/s
5. Calculating with Speed
Speed calculations appear in every physics exam, but they're straightforward once you know the method. The key is being systematic about units and showing your working clearly for method marks.
Worked example: Calculating Average Speed
A cyclist travels 1200m in 200s. Calculate their average speed. [3 marks]
$\text{speed} = \frac{\text{distance}}{\text{time}}$ — [1 mark] Always start with the correct formula
$\text{speed} = \frac{1200\text{ m}}{200\text{ s}}$ — [1 mark] Include units with your values
$\text{speed} = 6\text{ m/s}$ — [1 mark] Don't forget units in your final answer
Answer: 6 m/s
Notice how this matches our typical cycling speed of 6 m/s. This is a good sanity check — if you calculated 60 m/s or 0.6 m/s, you'd know something was wrong. Always ask yourself: 'Does this answer make sense?'
**Trap**: Students often forget units or mix up the formula. Remember that speed equals distance divided by time, not time divided by distance. If your answer has units of s/m instead of m/s, you've flipped the fraction.
6. Exam Technique and Common Mistakes
Motion questions are mark-winners if you follow the method, but they're also where students make careless errors. The key is being systematic and checking your work makes physical sense.
For calculation questions, always start by writing the formula. This gets you a method mark even if your arithmetic goes wrong later. Then substitute your values with units — this shows the examiner you understand what each number represents. Finally, calculate your answer and include units.
When describing motion, use precise scientific language. Don't say 'how far something goes' — say 'distance travelled'. Don't say 'which way it's pointing' — say 'direction'. The examiner is looking for specific terminology that shows you understand the concepts.
For vector quantities like displacement, you must include direction in your answer. Saying 'displacement = 50m' is incomplete — you need 'displacement = 50m north' or '50m at 30° to the horizontal'. The direction is half the answer for vector quantities.
Sources and content standards
Published by Revise Right. Use the official specification reference to check the requirements for your course. Content updated: 2026-03-20.
What is the typical speed of walking, running and cycling?
Typical speeds are about 1.5 m/s for walking, 3 m/s for running and 6 m/s for cycling. These are reasonable estimates for calculations and help to check whether an answer makes sense.
How do you calculate speed?
Speed is calculated as distance divided by time, giving metres per second (m/s) when distance is in metres and time in seconds. A cyclist travelling 1200m in 200s has an average speed of 1200 ÷ 200 = 6 m/s.
What is displacement?
Displacement is the straight-line distance from the starting point to the finishing point, including the direction. It is a vector quantity measured in metres with a direction, so walking all the way round a football pitch back to the start gives a displacement of zero metres.
What are the units of speed?
Speed is measured in metres per second (m/s) when distance is in metres and time in seconds. An answer in s/m means the fraction has been flipped: speed is distance divided by time, not time divided by distance.
What is distance in physics?
Distance is the total length of the path travelled by an object, measured in metres (m). It is a scalar quantity with magnitude but no direction, so it always adds up: walking round a pitch with 100m sides is a distance of 400m.
Can distance be negative?
Distance can never be negative and never decreases during a journey, because every step adds to the total distance travelled. Distance is a scalar, the total length of the path travelled, measured in metres.
What affects how fast a person can move?
How fast a person can move depends on age, fitness level, the terrain and the distance. Trained athletes can keep higher speeds for longer, people move faster on flat pavement than up a steep hill, and a sprint is faster than the pace kept up during a marathon.
What is the displacement after walking all the way round a football pitch?
After walking all the way round a football pitch back to the start, the displacement is zero metres, even though the distance is 400 m for a pitch with 100 m sides. Displacement is the straight-line distance from start to finish, with direction.
Is displacement always smaller than distance?
Displacement and distance are only equal when travelling in a perfectly straight line. Usually displacement is smaller, because it ignores the twists and turns of the actual path.
What is the average speed of a cyclist who travels 1200 m in 200 s?
A cyclist who travels 1200 m in 200 s has an average speed of 6 m/s. Using speed = distance ÷ time, 1200 ÷ 200 = 6 m/s, which matches the typical cycling speed.
How do you check if a speed answer makes sense?
A speed answer is checked against typical values: walking about 1.5 m/s, running 3 m/s and cycling 6 m/s. If a cyclist's speed came out as 60 m/s or 0.6 m/s, something would be wrong.
How should displacement be written in an answer?
Displacement must include a direction, because it is a vector: 'displacement = 50 m' is incomplete, while '50 m north' or '50 m at 30° to the horizontal' is complete. The direction is half the answer for vector quantities.
Why does walking speed change during a journey?
The speed of moving objects is rarely constant: walking to school, a person might start slowly, speed up to cross a road, slow down to chat, then hurry. A speedometer shows the speed at that moment, while average speed covers the whole journey.