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Probability Scale, Equally Likely Outcomes and Expected Frequency Revision Notes | GCSE AQA Higher Maths

Expected frequency = probability × number of trials, and it is a prediction rather than a guarantee. Free GCSE AQA Maths notes and 11 questions answered.

Updated 24 Mar 2026 · Revise Right Team

Probability Scale, Equally Likely Outcomes and Expected Frequency is part of Probability Foundations in GCSE AQA Higher Maths.

4 min

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12

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GCSE AQA Higher

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What this lesson covers

Expected frequency = probability × number of trials, and it is a prediction rather than a guarantee. Free GCSE AQA Maths notes and 11 questions answered.

  • Place events on a probability scale from 0 to 1 and describe likelihood using correct vocabulary
  • Calculate the probability of equally likely outcomes using the formula $P(\text{event}) = \frac{\text{number of favourable outcomes}}{\text{total number of outcomes}}$
  • Calculate expected frequency given a probability and number of trials
  • Identify and correct common errors in probability reasoning, including probabilities that do not sum to 1

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Key ideas to keep in view

Use this lesson to stay inside Probability Foundations while connecting the detail back to the wider Probability topic.

  • Probability: A numerical measure of how likely an event is to occur, expressed as a value between 0 (impossible) and 1 (certain). Used whenever you need to quantify chance.
  • Equally likely outcomes: Outcomes that each have the same chance of occurring. Used when calculating theoretical probability from a fair spinner, dice, or card draw.
  • Expected frequency: The number of times an outcome is predicted to occur over a given number of trials, calculated as probability multiplied by number of trials. Used when estimating results from repeated experiments.

Revision notes

Read the core explanations from Probability Scale, Equally Likely Outcomes and Expected Frequency before testing yourself from memory.

1. What Is Probability and Why Does It Matter?

Every time you flip a coin, roll a dice, or pick a card, you are dealing with chance. Probability gives you a precise language for talking about that chance — not vague words like "probably" or "unlikely", but exact numbers that examiners can mark.

At GCSE, probability questions appear on both calculator and non-calculator papers. The foundations you build here — the scale, the formula, and expected frequency — underpin every probability topic you will meet, from Venn diagrams to tree diagrams.

2. The Probability Scale

Think of the scale as a sliding dial. At the far left sits "impossible" — rolling a 7 on a standard six-sided dice. At the far right sits "certain" — the sun rising tomorrow. Everything else sits somewhere in between, and your job is to pin down exactly where.

The five key positions on the scale are: 0 (impossible), close to 0 (unlikely), $\frac{1}{2}$ or 0.5 (even chance), close to 1 (likely), and 1 (certain). Examiners often ask you to mark a probability on a scale diagram — always use a fraction, decimal, or percentage, never a word alone.

3. Calculating Probability of Equally Likely Outcomes

When every possible outcome has the same chance of occurring, you can calculate probability precisely using a single formula. This is the most common probability calculation at GCSE.

The word "favourable" does not mean good or desirable — it means the outcomes that count as the event happening. If you want the probability of rolling an even number, the favourable outcomes are 2, 4, and 6, giving three favourable outcomes out of six total.

Worked example: Calculating Probability from a Fair Dice

A fair six-sided dice is rolled once. Calculate the probability of rolling a number greater than 4.

  1. Outcomes: 1, 2, 3, 4, 5, 6 — A standard dice has six faces, each equally likely. Total outcomes = 6. [M1 — identifying the sample space]
  2. Numbers greater than 4: 5, 6 — Only 5 and 6 satisfy the condition 'greater than 4'. Favourable outcomes = 2.
  3. $P(\text{greater than 4}) = \frac{2}{6}$ — Substitute: 2 favourable outcomes out of 6 total. [M1 — correct substitution]
  4. $P(\text{greater than 4}) = \frac{1}{3}$ — Divide numerator and denominator by 2. Final answer as a simplified fraction. [A1 — correct simplified answer]

Answer: $P(\text{greater than 4}) = \frac{1}{3}$

Notice that the answer stays as a fraction — this is exact form, which is preferred unless the question asks for a decimal or percentage. On Paper 1 (non-calculator), always leave your answer as a simplified fraction.

4. Probabilities of All Outcomes Sum to 1

Here is a property that unlocks a whole family of exam questions: when you list every possible outcome of an experiment, their probabilities must add up to exactly 1. This makes sense — something has to happen, and the total chance of all possibilities combined is certain.

This rule is especially useful when a question gives you some probabilities and asks you to find a missing one. Set up the equation: all known probabilities plus the unknown equals 1, then solve.

Worked example: Finding a Missing Probability

A biased spinner can land on red, blue, or green. $P(\text{red}) = 0.35$ and $P(\text{blue}) = 0.4$. Work out $P(\text{green})$.

  1. $P(\text{red}) + P(\text{blue}) + P(\text{green}) = 1$ — All probabilities for a complete set of outcomes must sum to 1. [M1 — using the sum rule]
  2. $0.35 + 0.4 + P(\text{green}) = 1$ — Replace the known probabilities with their values.
  3. $0.75 + P(\text{green}) = 1$ — $0.35 + 0.4 = 0.75$
  4. $P(\text{green}) = 1 - 0.75 = 0.25$ — Subtract 0.75 from both sides. [A1 — correct answer]

Answer: $P(\text{green}) = 0.25$

5. Expected Frequency

Knowing the probability of an event is useful, but often you need to predict how many times it will happen over a series of trials. That prediction is called the expected frequency.

Expected frequency is a prediction, not a guarantee. If you roll a dice 60 times, the expected frequency of rolling a 3 is $\frac{1}{6} \times 60 = 10$. In practice, you might roll a 3 eight times or twelve times — that is normal variation. The expected frequency tells you what to anticipate on average.

Worked example: Calculating Expected Frequency

A fair coin is flipped 200 times. Calculate the expected frequency of getting tails.

  1. $P(\text{tails}) = \frac{1}{2}$ — A fair coin has two equally likely outcomes: heads and tails. [M1 — correct probability stated]
  2. Number of trials $= 200$ — The coin is flipped 200 times.
  3. $\text{Expected frequency} = \frac{1}{2} \times 200$ — Multiply probability by number of trials. [M1 — correct substitution]
  4. $\text{Expected frequency} = \frac{1}{2} \times 200 = 100$ — $\frac{1}{2} \times 200 = 100$. [A1 — correct answer]

Answer: Expected frequency of tails = 100

Worked example: Expected Frequency with a Non-Unit Fraction

A fair six-sided dice is rolled 90 times. Calculate the expected frequency of rolling a 5.

  1. $P(5) = \frac{1}{6}$ — There is one 5 on a six-sided dice, so the probability is $\frac{1}{6}$.
  2. $\text{Expected frequency} = \frac{1}{6} \times 90$ — Multiply probability by number of trials.
  3. $\frac{1}{6} \times 90 = \frac{90}{6} = 15$ — $90 \div 6 = 15$. The expected frequency is a whole number here, but it does not have to be.

Answer: Expected frequency of rolling a 5 = 15

7. Exam Technique and Common Mistakes

The probability topics covered in this lesson appear regularly across both calculator and non-calculator papers. The marks are achievable, but specific errors cost students points every year. Here is what to watch for.

These four foundations — the probability scale, the equally likely outcomes formula, the sum-to-one rule, and expected frequency — are the building blocks for every probability question you will face at GCSE. Secure these methods and you have a reliable platform for tackling Venn diagrams, tree diagrams, and combined events with confidence.

Frequently asked questions

What is expected frequency?

Expected frequency = probability × number of trials, and it is a prediction rather than a guarantee. For a fair dice rolled 90 times, the expected frequency of rolling a 5 is 1/6 × 90 = 15.

What is the probability formula for equally likely outcomes?

For equally likely outcomes, P(event) = number of favourable outcomes ÷ total number of outcomes. For a fair six-sided dice, P(greater than 4) = 2/6 = 1/3, because only 5 and 6 are favourable.

What does favourable outcome mean in probability?

A favourable outcome is one that counts as the event happening, not one that is good or desirable. For rolling an even number on a dice, the favourable outcomes are 2, 4 and 6, giving three favourable outcomes out of six.

How should you write a probability?

Write a probability as a fraction, decimal or percentage, never as a word alone, and leave fractions simplified on the non-calculator paper. On the probability scale, 0 is impossible, 1/2 is an even chance and 1 is certain.

What is the probability of rolling more than 4 on a dice?

The probability of rolling more than 4 on a fair six-sided dice is 1/3. The favourable outcomes are 5 and 6, so P = 2/6 = 1/3.

What is the probability of rolling an even number on a dice?

The probability of rolling an even number on a fair six-sided dice is 3/6 = 1/2. The favourable outcomes are 2, 4 and 6 out of 6 equally likely outcomes.

How many 5s would you expect in 90 rolls of a dice?

15 fives are expected in 90 rolls of a fair dice, because 1/6 × 90 = 90 ÷ 6 = 15. Expected frequency is probability × number of trials.

Does expected frequency have to be a whole number?

Expected frequency does not have to be a whole number, because it is a prediction of what happens on average. In many questions it works out whole, such as 1/6 × 90 = 15.

What is the probability of rolling a 7 on a dice?

The probability of rolling a 7 on a standard six-sided dice is 0, because it is impossible. An impossible event sits at 0 on the probability scale and a certain event at 1.

Do all probabilities add up to 1?

The probabilities of every possible outcome of an experiment add up to exactly 1, because something has to happen. This finds a missing probability: for P(red) = 0.35 and P(blue) = 0.4, P(green) = 1 - 0.75 = 0.25.

Can a probability be more than 1?

A probability can never be more than 1 or less than 0, because every probability lies on the 0 to 1 scale. A probability of 1 means an event is certain, so any value more than 1 shows an error.

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